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1995-07-02
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Xconq 0 -+---- Conquistadors
Period 0
"the age of discovery" period-name
"c" "colonist" "peasants eager to make a new life" utype
"s" "soldier" "soldiers to protect colonists and look for treasure" utype
"E" "explorer" "should go with on expeditions" utype
"P" "privateer" "leads expeditions to capture settlements" utype
"C" "conquistador" "Spanish type" utype
"M" "missionary" "should convert the natives" utype
"v" "caravel" "a small ship" utype
"r" "carrack" "a normal ship" utype
"G" "galleon fleet" "a collection of large armed ships" utype
"/" "settlement" "where colonists live" utype
"*" "town" "more established places" utype
"!" "treasure city" "obvious" utype
"$" "gold mine" "a source of gold" utype
"@" "city" "the capital city back home" utype
"f" "food" "what everybody needs" rtype
"g" "gold" "what everybody is looking for" rtype
"." "sea" "sky blue" ttype
"," "shallows" "cyan" ttype
"+" "plains" "green" ttype
"%" "forest" "forest green" ttype
"~" "desert" "yellow" ttype
"^" "mountains" "sienna" ttype
"_" "ice" "white" ttype
sea default-terrain
[ 0 70 70 70 70 95 99 ] t* min-alt
[ 70 71 95 95 95 99 100 ] t* max-alt
[ 0 0 20 80 0 0 0 ] t* min-wet
[ 100 100 80 100 20 100 100 ] t* max-wet
ice edge-terrain
"soldiers" c icon-name
"infantry" s icon-name
"man" E icon-name
"man" P icon-name
"man" C icon-name
"man" M icon-name
"bireme" v icon-name
"frigate" r icon-name
"twodecker" G icon-name
"walltown" * icon-name
"pyramid" ! icon-name
;"" $ icon-name
"city" @ icon-name
[ c s ] "ground" define
[ E P C M ] "persons" define
[ v r G ] "ships" define
[ ! * @ ] "cities" define
[ plains forest desert mountains ] "land" define
[ sea shallows ] "water" define
10 $ density
2 ! density
200 / density
100 plains cities favored
100 land [ / ! $ ] favored
10 country-min-distance
20 country-max-distance
5 country-size
1000 known-radius
1 @ in-country
6 * in-country
@ first-unit
s first-product
0 gold u* stockpile
10% gold [ * @ ] stockpile
; 5000 * surrender
;; land attrition rates are horrendous, ships only slightly better
400 t* c attrition
250 t* s attrition
0 water ground attrition
800 forest ground attrition
1500 mountains ground attrition
750 sea [ v r ] attrition
1500 shallows [ v r ] attrition ; seamanship wasn't the hottest back then
"succumbs to disease" ground attrition-message
"is damaged in a storm" [ v r ] attrition-message
100 water [ v r ] accident
"is lost at sea" [ v r ] accident-message
1 u* [ * @ ] make
; longer times for shipbuilding?
6 G @ make
24 * c make
1 cities maker
[ 4 4 8 40 ] gold [ s v r G ] to-make
[ 0 1 5 ] gold cities produce
[ 5 25 500 ] gold ships storage
[ 500 50 200 ] gold cities storage
; turn time is about one month
[ 1 2 ] ground speed
3 persons speed
15 ships speed
0 land ground moves
-1 ice ground moves
0 land persons moves
0 water ships moves
[ 1 1 ] ground caravel capacity
[ 2 2 ] ground carrack capacity
10 u* * capacity
100 u* @ capacity
[ 20 3 ] ground @ capacity
[ 1 2 0 ] ships hold-volume
100 cities hold-volume
1 ground volume
60 [ v r ] [ v r ] hit
50 ground ground hit
1 u* u* damage
20 [ v r ] [ v r ] capture
[ 1 10 1 ] cities s capture
; 3 ships hit-time
100 @ territory
10 * territory
; gold mines deplete randomly
; can abandon mine to make neutral ('G')
; "un-garrison" something to produce troops quickly?
; hexes with colonists produce resources of food (and other things?)
begin{notes}
This period is similar to the AH game "Conquistador", but with the
inevitable xconq distortions.
end{notes}
end